I usually move away from using supply later on in build orders, as it isn’t as accurate as some of the other methods of denoting time. This is straightforward and I tend to use it mostly at the beginning of build orders when nothing can go particularly wrong. The first an most basic example of build orders uses supply as the base line for when to do things. If there is no “-“, then I am likely adding a note, or clarifying something that you may want to do in your build order some of the time but not all of the time. One important thing to recognize is that I always separate the time to do things and what you should be doing through the “-“. It contains the main notation that I use throughout my guides, so I would like to go through it an explain what I mean on the main steps. Here is an example of a build order from the 2 Base Roach ZvZ guide by Mcmonroe. Build Order Example Build Order Example from ZvZ 2 Base Roach Note: if you prefer your build orders to be formatted a different way from the site or from wherever you are learning StarCraft, I personally highly recommend writing out your builds from what you are learning from to the format which you like the best. Everyone writes build orders a little differently, the way the builds are written on this site are primarily the way I prefer them to be organized and while more experienced players can likely catch on to how everything is formatted, this article is to help newer players or players who aren’t familiar with some of the notation I use in my builds to learn how to interpret them. Reading Build Orders on SC2 Swarmīuild orders are somewhat personalized, there are multiple different ways to designate when to build a structure or do a specific action. This gives you the best economy possible which eventually gives you the money required to swarm your opponent with units. Zerg is a reactive race because of the way Zerg’s production works, since all production comes from larva and larva can be any unit, you should be aiming to make as many drones as possible before making army. This is particularly important for Zerg as Zerg is primarily a reactive race (at least when playing standard styles). This is why my more detailed guides such as the Standard Roach ZvP Guide include reactions and deviations based on what your opponent is doing. With all of this being said, build orders are guidelines and should not be strictly followed every game, you always need to react to your opponent to some capacity. This allows you to focus on what your opponent is doing rather than trying to think about what you should do next. Build orders are important because they allow you to more easily improve at the game by giving you benchmarks to aim for and by giving you an idea of how you want to play before the game even begins. They are designed to create a cohesive game plan in the most efficient and effective way. Build orders are a series of times to build certain structures, upgrades, build units and everything else in the game.
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